Installing Unity

Lance Gold
2 min readFeb 16, 2024

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Putting Unity to use in practice is a simple matter of checking the right boxes.

First: Install Microsoft Visual Studio (abbreviated ‘VS’) on your workstation. Your first installation will probably not include all the computer language and framework options you want. Simple rely on the VS Installer to add as you go along. (There does not seem to be an option for removing installed development tools.)

Access additional VS tools by clicking “Modify” in the VS Installer

The game development two options are available mid way down the list:

Currently, there are two VS gaming options.

The Unity Installation is done after the Visual Studio installation. It is rather intuitive, until making the correct choices of add-ons.

Android Build Support
openJDK
Android SDK and NDK Support

Next are the lesser-known resources to include in the Unity install:

WebGL Build support
The WebGL website, including a rotating wire cure to test your browser

I include here the link for further study of WebGL:

https://get.webgl.org/ and https://www.khronos.org/webgl/wiki/Tutorial

section of WebGL for creating the wirebox
Windows Build Support IL2CPP

Precompiling gaming code into C++ on Windows is the remaining introductory option.

Finding the IL2CPP in the Unity documentation
IL2CPP further information appears under the Scripting section of the Unity documentation.

There is substantial documentation for each piece. I hope this is of some help.

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